Game Level Design

In my spare time, I enjoy learning new ways to utilize my design skills.

Video games and graphic art have always inspired me to push boundaries and remain curious.

 

 

I developed this “Twin Stick Shooter” game using Unreal Engine using blueprints to create a first person shooter. The characters are animated from a base class.

Damage taken by the shooter is responsive and once the health bar is depleted the game is over. A HUD is used to visualize gameplay.

 

 

 

 

 

 

I created this custom Counterstrike map “Erica’s House” through Hammer Editor.