Game Level Design
In my spare time, I enjoy learning new ways to utilize my design skills.
Video games and graphic art have always inspired me to push boundaries and remain curious.
I developed this “Twin Stick Shooter” game using Unreal Engine using blueprints to create a first person shooter. The characters are animated from a base class.
Damage taken by the shooter is responsive and once the health bar is depleted the game is over. A HUD is used to visualize gameplay.
I created this custom Counterstrike map “Erica’s House” through Hammer Editor.